• Inglese
  • Spagnolo
  • Francese
  • Tedesco
  • Portoghese
  • Italiano
  • Russo
  • Cinese (semplificato)
  • Cinese (Tradizionale)
  • Giapponese
  • Coreano
  • Olandese
  • Svedese
  • Persiano
  • Arabo
  • Polacco
  • Home
  • Scopri
  • Articoli
  • Accedi
  • Registrati
  • Inglese
  • Spagnolo
  • Francese
  • Tedesco
  • Portoghese
  • Italiano
  • Russo
  • Cinese (semplificato)
  • Cinese (Tradizionale)
  • Giapponese
  • Coreano
  • Olandese
  • Svedese
  • Persiano
  • Arabo
  • Polacco
Scanner Codice a Barre ISBN
Aggiungi libri in pochi secondi con la scansione del codice a barre.

Basta scansionare un ISBN per aggiungerlo istantaneamente alla tua biblioteca. Disponibile ora su iOS e Android.

App Store Google Play
Mizuko Ito

Mizuko Ito

Panoramica Libri
Hanging Out, Messing Around, and Geeking Out (Tenth Anniversary Edition): Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out (Tenth Anniversary Edition): Kids Living and Learning with New Media

Danah Boyd

Affinity Online: How Connection and Shared Interest Fuel Learning

Affinity Online: How Connection and Shared Interest Fuel Learning

Mizuko Ito

Culture participative: Une conversation sur la jeunesse, l'éducation et l'action dans un monde connecté

Culture participative: Une conversation sur la jeunesse, l'éducation et l'action dans un monde connecté

Mizuko Ito

Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics

Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics

Henry Jenkins

Remake Learning Playbook: Building Collaborative Innovation Networks for Teaching and Learning

Remake Learning Playbook: Building Collaborative Innovation Networks for Teaching and Learning

Ryan Coon

Safe Space and Shared Interests: YOUmedia Chicago as a Laboratory for Connected Learning

Safe Space and Shared Interests: YOUmedia Chicago as a Laboratory for Connected Learning

Kiley Larson

Connected Play: Tweens in a Virtual World

Connected Play: Tweens in a Virtual World

Yasmin B. Kafai

Fandom Unbound

Fandom Unbound

Mizuko Ito

Connected Learning: An Agenda for Research and Design

Connected Learning: An Agenda for Research and Design

Mizuko Ito

Fandom Unbound: Otaku Culture in a Connected World

Fandom Unbound: Otaku Culture in a Connected World

Mizuko Ito

Engineering Play: A Cultural History of Children's Software

Engineering Play: A Cultural History of Children's Software

Mizuko Ito

Living and Learning with New Media: Summary of Findings from the Digital Youth Project

Living and Learning with New Media: Summary of Findings from the Digital Youth Project

Mizuko Ito

Personal, Portable, Pedestrian: Mobile Phones In Japanese Life

Personal, Portable, Pedestrian: Mobile Phones In Japanese Life

Mizuko Ito

Connected Learning: An Agenda for Research and Design

Connected Learning: An Agenda for Research and Design

Mizuko Ito

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media by Mizuko Ito

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media by Mizuko Ito

Mizuko Ito

Hanging Out, Messing Around, and Geeking Out; Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out; Kids Living and Learning with New Media

Mizuko Ito

Traccia il tuo percorso di lettura, scopri nuovi libri e raggiungi i tuoi obiettivi di lettura con BookPine.

App Store Google Play
Scopri
  • Scopri
Account
  • Accedi
  • Registrati
Supporto
  • FAQ
  • Richieste di funzionalità
  • Contatto
Termini
  • Termini di Servizio
  • Politica sulla Privacy
  • Politica sui Cookie
  • Gestisci Cookie

Diritto d'Autore © 2026 BookPine. Tutti i diritti riservati.

Invia feedback

Utilizziamo i cookie per migliorare la tua esperienza e analizzare il traffico del sito. Puoi scegliere quali cookie accettare.

Essenziale

Necessario per il funzionamento del sito web. Non può essere disabilitato.

Analitica

Aiutaci a capire come i visitatori interagiscono con il nostro sito web.

Marketing

Utilizzato per fornire pubblicità pertinenti e tracciare le campagne.