Modern 3d Game Programming: Building and Applying a Complete Framework

Modern 3d Game Programming: Building and Applying a Complete Framework

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2003 · 英語 · ハードカバー
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説明

Modern 3D Game Programming: Building and Applying a Complete Framework combines the powerful techniques of game development into one comprehensive, start-to-finish resource. It details 3D game programming, and teaches professional and practical methods for code construction and content organization. It teaches C++ techniques, object management techniques, and hardware programming issues in the context of 3D game object programming. Additionally, it concentrates on techniques for bringing characters to life by programming 3D character animation, defining behaviors, defining interactions, and simulating needs. The DirectX technologies detailed include Direct3D9, DirectMusic8, and DirectInput8. The software technologies discussed are up to date and well established, including the Boost library, STLPort library, Python scripting, and SWIG interface generation.

本の詳細

形式 ハードカバー
ページ数 700ページ
言語 英語
公開されました 11月 15, 2003
出版社 Delmar Thomson Learning
ISBN-10 1584502908
ISBN-13 9781584502906
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