Modern 3d Game Programming: Building and Applying a Complete Framework

Modern 3d Game Programming: Building and Applying a Complete Framework

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2003 · 영어 · 하드커버
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설명

Modern 3D Game Programming: Building and Applying a Complete Framework combines the powerful techniques of game development into one comprehensive, start-to-finish resource. It details 3D game programming, and teaches professional and practical methods for code construction and content organization. It teaches C++ techniques, object management techniques, and hardware programming issues in the context of 3D game object programming. Additionally, it concentrates on techniques for bringing characters to life by programming 3D character animation, defining behaviors, defining interactions, and simulating needs. The DirectX technologies detailed include Direct3D9, DirectMusic8, and DirectInput8. The software technologies discussed are up to date and well established, including the Boost library, STLPort library, Python scripting, and SWIG interface generation.

책 세부 정보

형식 하드커버
페이지 700 페이지
언어 영어
출판됨 11월 15, 2003
출판사 Delmar Thomson Learning
ISBN-10 1584502908
ISBN-13 9781584502906
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