Opis
The proceedings capture the essence of the 6th International Conference on Games and Learning Alliance, held in Lisbon, Portugal. Scholars and practitioners gathered to explore the intersection of game design and educational practices, delving into innovative methodologies that enhance learning experiences.
Contributions in this collection provide insights into the latest research trends, practical applications, and case studies showcasing how games can serve as effective educational tools. The diverse range of topics reflects the growing importance of gamification in various learning environments.
Through rigorous peer-review, the volume presents a compilation of cutting-edge findings that aim to inspire future developments in the integration of games and learning. It serves as a resource for educators, researchers, and game developers dedicated to advancing the field.
Contributions in this collection provide insights into the latest research trends, practical applications, and case studies showcasing how games can serve as effective educational tools. The diverse range of topics reflects the growing importance of gamification in various learning environments.
Through rigorous peer-review, the volume presents a compilation of cutting-edge findings that aim to inspire future developments in the integration of games and learning. It serves as a resource for educators, researchers, and game developers dedicated to advancing the field.
Szczegóły książki
Format
Miękka okładka
Strony
279 stron
Język
Angielski
Opublikowany
lis 30, 2017
Wydawca
Springer
ISBN-10
3319719394
ISBN-13
9783319719399