Description
The proceedings capture the essence of the 6th International Conference on Games and Learning Alliance, held in Lisbon, Portugal. Scholars and practitioners gathered to explore the intersection of game design and educational practices, delving into innovative methodologies that enhance learning experiences.
Contributions in this collection provide insights into the latest research trends, practical applications, and case studies showcasing how games can serve as effective educational tools. The diverse range of topics reflects the growing importance of gamification in various learning environments.
Through rigorous peer-review, the volume presents a compilation of cutting-edge findings that aim to inspire future developments in the integration of games and learning. It serves as a resource for educators, researchers, and game developers dedicated to advancing the field.
Contributions in this collection provide insights into the latest research trends, practical applications, and case studies showcasing how games can serve as effective educational tools. The diverse range of topics reflects the growing importance of gamification in various learning environments.
Through rigorous peer-review, the volume presents a compilation of cutting-edge findings that aim to inspire future developments in the integration of games and learning. It serves as a resource for educators, researchers, and game developers dedicated to advancing the field.
Book Details
Format
Paperback
Pages
279 pages
Language
English
Published
Nov 30, 2017
Publisher
Springer
ISBN-10
3319719394
ISBN-13
9783319719399