Beskrivning
This edited volume delves into the innovative use of digital games in the realm of language learning and teaching, showcasing their ability to captivate and motivate students. The contributors provide a diverse range of perspectives and research, highlighting not only the educational benefits but also the immersive experiences that games can offer.
Through various case studies and analyses, it becomes clear that digital games are not just an entertaining distraction but rather a powerful pedagogical tool. By integrating gameplay into language acquisition, learners are encouraged to develop their skills in a dynamic and interactive environment, fostering both language proficiency and a deeper enthusiasm for learning.
Through various case studies and analyses, it becomes clear that digital games are not just an entertaining distraction but rather a powerful pedagogical tool. By integrating gameplay into language acquisition, learners are encouraged to develop their skills in a dynamic and interactive environment, fostering both language proficiency and a deeper enthusiasm for learning.
Bokdetaljer
Format
Inbunden
Sidor
251 sidor
Språk
Engelska
Publicerad
Jun 12, 2012
Förlag
Palgrave Macmillan
Upplagor
4 editions
ISBN-10
1137005254
ISBN-13
9781137005250