Description
Advanced 3D Game Development with OpenGL provides a variety of theoretical and practical solutions to the most common problems faced by game programmers within the popular OpenGL environment. Advanced 3D Game Development with OpenGL begins by providing a technical background on C++ and a theoretical insight into the world of object-oriented programming, the backbone of a great engine design. The first half of this book is completely dedicated to explaining the building blocks of any 3D game. This includes rendering, sound, physics, networking, special effects, and AI. The engines created in tiffs book can be included in any 3D game. After the threads of a finely woven game have been covered, the second half of the book is dedicated to many advanced problems and solutions that game programmers face, especially advanced scene management topics such as BSP trees, portal rendering, and terrain development.
Book Details
Format
Paperback
Pages
750 pages
Language
English
Publisher
Wordware
ISBN-10
1556229569
ISBN-13
9781556229565