Description
The threat has been identified, the TransDimensional Counterforce assembled. Now the true battle begins.
Lynn Raven thought she was fighting for glory and fortune. Instead, she finds she’s fighting for humanity’s very survival. But how do you defeat something you can’t see or understand?
The world’s best and brightest have come together to give humanity a fighting chance, and now Lynn has to find her place in the war effort. Boldness and competence are no longer a gaming mask to put on for the cameras, but a vital mindset shift she needs to survive. Can Lynn and her online persona, Larry, become one, and if they do, will it be enough?
The world doesn’t know the apocalypse it faces, and there are forces behind the scenes determined to re-shape society intotheir preferred image.
Lynn and her team will face enemies foreign, domestic, and alien, no matter the cost. And then the other shoe drops.
If Lynn has any hope of coming out alive and on top, she’ll have to up her game—and that of her team—beyond anything she thought possible.
And even that might not be enough.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
John Ringo is the New York Times best-selling author of the Black Tide Rising series, the Posleen War series, the Through the Looking Glass series, and more, including the Troy Rising series, of which Live Free or Die is the first installment. A veteran of the 82nd Airborne, Ringo brings firsthand knowledge of military operations to his fiction.
Lydia Sherrer is the award-winning and USA Today best-selling author of urban fantasy series Love, Lies, and Hocus Pocus—the Lily Singer Adventures. She has most recently written a trilogy of Gamelit novels with New York Times best-selling author John Ringo.
Praise for Into the Real:
“The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end . . . immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One.” —Library Journal
“I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin . . . I’m really looking forward to how things will play out from here.” —The Magazine of Fantasy & Science Fiction
“Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokémon Go . . . The characters are vivid and interesting, and the action is strong enought to carry you away.” —Upstream Reviews
“The futuristic world of the gamers and the game itself will interest sf readers. . . . Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures.” —Booklist
Lynn Raven thought she was fighting for glory and fortune. Instead, she finds she’s fighting for humanity’s very survival. But how do you defeat something you can’t see or understand?
The world’s best and brightest have come together to give humanity a fighting chance, and now Lynn has to find her place in the war effort. Boldness and competence are no longer a gaming mask to put on for the cameras, but a vital mindset shift she needs to survive. Can Lynn and her online persona, Larry, become one, and if they do, will it be enough?
The world doesn’t know the apocalypse it faces, and there are forces behind the scenes determined to re-shape society intotheir preferred image.
Lynn and her team will face enemies foreign, domestic, and alien, no matter the cost. And then the other shoe drops.
If Lynn has any hope of coming out alive and on top, she’ll have to up her game—and that of her team—beyond anything she thought possible.
And even that might not be enough.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
John Ringo is the New York Times best-selling author of the Black Tide Rising series, the Posleen War series, the Through the Looking Glass series, and more, including the Troy Rising series, of which Live Free or Die is the first installment. A veteran of the 82nd Airborne, Ringo brings firsthand knowledge of military operations to his fiction.
Lydia Sherrer is the award-winning and USA Today best-selling author of urban fantasy series Love, Lies, and Hocus Pocus—the Lily Singer Adventures. She has most recently written a trilogy of Gamelit novels with New York Times best-selling author John Ringo.
Praise for Into the Real:
“The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end . . . immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One.” —Library Journal
“I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin . . . I’m really looking forward to how things will play out from here.” —The Magazine of Fantasy & Science Fiction
“Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokémon Go . . . The characters are vivid and interesting, and the action is strong enought to carry you away.” —Upstream Reviews
“The futuristic world of the gamers and the game itself will interest sf readers. . . . Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures.” —Booklist
Book Details
Format
Kindle
Language
English
Published
Feb 3, 2026
Publisher
Baen Books
ISBN-10
1964856507
ISBN-13
9781964856506
Genres
Romance
Science Fiction
Dystopian
Thriller & Suspense
Action & Adventure
Fantasy