Description
This collection showcases the insights and findings presented at the 12th International Conference on Edutainment, held in Xi'an, China. Featuring a diverse range of topics, the proceedings delve into the intersection of education and entertainment, exploring how technology like virtual and augmented reality can transform learning experiences.
Contributions from leading experts in the field highlight innovative approaches to e-learning, including novel applications that enhance engagement and understanding. Readers will discover the potential of gamification and immersive environments to foster interactive and impactful educational journeys, making this volume a valuable resource for educators, researchers, and technologists interested in the evolving landscape of learning.
Contributions from leading experts in the field highlight innovative approaches to e-learning, including novel applications that enhance engagement and understanding. Readers will discover the potential of gamification and immersive environments to foster interactive and impactful educational journeys, making this volume a valuable resource for educators, researchers, and technologists interested in the evolving landscape of learning.
Book Details
Format
Paperback
Pages
436 pages
Language
English
Published
Jul 20, 2019
Publisher
Springer
ISBN-10
3030237133
ISBN-13
9783030237134