Description
This collection brings together pioneering research from an international seminar held at Dagstuhl Castle, focusing on the intersection of entertainment computing and serious games. Contributors, including experts in human-computer interaction and game design, delve into innovative applications and methodologies poised to enhance learning and engagement.
The discussions highlight how serious games can transcend traditional entertainment, serving as powerful tools for education and social change. Through a combination of theoretical insights and practical perspectives, the authors explore the vital role these games play in various domains, paving the way for future advancements in the field.
Readers will find a wealth of knowledge designed to inspire researchers, educators, and practitioners seeking to leverage the unique potential of serious games. Each selected paper reflects the dynamic interplay between gaming, technology, and meaningful application, fostering a deeper understanding of how these elements can be harnessed for positive impact.
The discussions highlight how serious games can transcend traditional entertainment, serving as powerful tools for education and social change. Through a combination of theoretical insights and practical perspectives, the authors explore the vital role these games play in various domains, paving the way for future advancements in the field.
Readers will find a wealth of knowledge designed to inspire researchers, educators, and practitioners seeking to leverage the unique potential of serious games. Each selected paper reflects the dynamic interplay between gaming, technology, and meaningful application, fostering a deeper understanding of how these elements can be harnessed for positive impact.
Book Details
Format
Paperback
Pages
549 pages
Language
English
Published
Oct 6, 2016
Publisher
Springer
Editions
3 editions
ISBN-10
3319461516
ISBN-13
9783319461519