Exploring Online Games: Cheating Massively Distributed Systems

Exploring Online Games: Cheating Massively Distributed Systems

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Jul 9, 2007 · English · Kindle (480 pages)
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Book Details

Format Kindle
Pages 480
Language English
Published Jul 9, 2007
Publisher Addison-Wesley Professional
ISBN-10 0321552563
ISBN-13 9780321552563

Description

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling "Exploiting Software," " Exploiting Online Games " takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life(r). This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come
How millions of gamers have created billion-dollar virtual economies
How game companies invade personal privacy
Why some gamers cheat
Techniques for breaking online game security
How to build a bot to play a game for you
Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in "Exploiting Online Games " are tomorrow's security techniques on display today."
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