Description
Intended for a second course in computer graphics at the advanced undergraduate and graduate levels, this highly praised text introduces general shader programming with a focus on the Open GL shading language. It teaches how to write programmable shaders while reinforcing the fundamentals of computer graphics. This third edition incorporates changes in the OpenGL API (versions 4.2 and 4.3) and contains five new chapters that cover major new enhancements by the OpenGL standards group, including storage buffer objects, compute shaders, OpenGL ES, and WebGL.
Book Details
Format
Hardcover
Pages
512 pages
Language
English
Published
Jan 1, 2021
Publisher
CRC Press
ISBN-10
1466587423
ISBN-13
9781466587427