How to Do Things with Videogames

How to Do Things with Videogames

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Aug 5, 2011 · English · Paperback (192 pages)
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Book Details

Format Paperback
Pages 192
Language English
Published Aug 5, 2011
Publisher Univ Of Minnesota Press
ISBN-10 081667647X
ISBN-13 9780816676477

Description

Ian Bogost explores the significant impact of video games on contemporary culture and society. He delves into how these interactive experiences have transitioned from mere entertainment to powerful tools that influence various aspects of daily life, education, and art. Through thoughtful analysis and engaging examples, Bogost highlights the unique capabilities of video games to communicate complex ideas and foster creativity.

The narrative challenges conventional perspectives on gaming, inviting readers to reconsider its role in human interaction and expression. By examining the deeper meanings behind gameplay mechanics and narratives, Bogost prompts a renewed appreciation for the medium's potential to provoke thought and drive social change.

Genres

Children’s History Health & Wellness Art & Photography Contemporary
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