Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009

Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009

Arjan Egges , Mark Overmars , Roland Geraerts
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2009 · English · Paperback
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Description

The gathering of experts at the Second International Workshop on Motion in Games served as a pivotal moment for advancing the understanding of movement dynamics within gaming. Attendees engaged in a multitude of discussions revolving around innovative methods that enhance the realism and engagement of motion in interactive environments. The workshop showcased a range of research presentations, each offering unique insights into the applications of motion capture, animation techniques, and AI-driven movement models.

With a focus on integrating cutting-edge technology and theoretical frameworks, participants had the opportunity to collaborate and share findings that push the boundaries of what is possible in game design. Various papers explored not only the technical aspects but also the artistic implications of motion in narrative-driven gaming, emphasizing how movement can profoundly influence player experiences.

This event highlighted the importance of community within the field, fostering connections that pave the way for future collaborative projects. The vibrant discussions and shared passion for motion in gaming underscored its significance as a core element of immersive gameplay.

Book Details

Format Paperback
Pages 280 pages
Language English
Published Nov 5, 2009
Publisher Springer
ISBN-10 3642103464
ISBN-13 9783642103469

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