Photorealism in Computer Graphics

Photorealism in Computer Graphics

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2010 · English · Paperback · 3 editions
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Description

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five Efficient Ray Tracing Meth­ ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal­ culations and Physics-Based Methods.

Book Details

Format Paperback
Pages 248 pages
Language English
Published Dec 1, 2010
Publisher Springer
Editions 3 editions
ISBN-10 3642081126
ISBN-13 9783642081125
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