Real-Time Shading

Real-Time Shading

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Jan 1, 2002 · English · Kindle (376 pages)
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Book Details

Format Kindle
Pages 376
Language English
Published Jan 1, 2002
Publisher A K Peters/CRC Press
Edition 1
ISBN-10 1439863814
ISBN-13 9781439863817

Description

this Book Covers Real-time Shading Systems, Their Design And How They Work. Procedural Shading, Long Valued For Off-line Rendering And Production Animation Is Now Possible On Interactive Graphics Hardware. These Developments Are Important For Areas Such As Game Development, Product Design, And Scientific Visualization, Among Others. The Authors Include Examples Of Techniques For Achieving Common Effects Efficiently In A Real-time Shading Language Ranging From Full Procedural Shading On Advanced Specialized Hardware To Limited, Yet Surprisingly Flexible Shading On Unextended Opengl, To Modern Pc Graphics Accelerators. booknews written For Video Game Developers, Scientists And Engineers Dealing With Graphic Models, And Graphics Professionals, This Volume Introduces The Fundamentals And Procedures Of Computer Graphic Shading. The Authors Discuss High-level Shading Languages Such As Renderman And Present Algorithms Used In Shading Hardware. The Final Part Of The Text Explores Future Trends. Annotation C. Book News, Inc., Portland, Or
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