Description
Now in paperback. Hang on to your transport! Wormhole pirates close in on JT and his friends in part three of the cyber-fueled sci-fi adventure. (Age 12 and up)
Except for going to school with a bunch of bullying Citizens, JT and his friends are thrilled to get a reprieve from work on Orbis 3. Still, JT senses something sinister in the air. Is that a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in this third episode starring the first human softwire.
Except for going to school with a bunch of bullying Citizens, JT and his friends are thrilled to get a reprieve from work on Orbis 3. Still, JT senses something sinister in the air. Is that a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in this third episode starring the first human softwire.
Book Details
Format
Paperback
Pages
400 pages
Language
English
Published
Mar 9, 2010
Publisher
Candlewick
Editions
2 editions
ISBN-10
0763647772
ISBN-13
9780763647773
Genres
Science Fiction
Thriller & Suspense
Action & Adventure