Description
At a bustling computer game convention, excitement fills the air as technology enthusiasts gather to explore the latest innovations. Unbeknownst to the attendees, a thrilling adventure is about to unfold. A cutting-edge game, hailed as the next big thing in entertainment, inadvertently releases its digital creatures into the real world, transforming the event into a perilous battleground.
The Net Force, an elite group dedicated to combating cyber threats, springs into action. Young agents find themselves not only battling the game's monsters but also facing the chaos that ensues when the boundary between virtual and reality blurs. As they navigate through high-stakes challenges, their teamwork and ingenuity are put to the test.
With time running out, the young heroes must confront their fears, outsmart the digital foes, and restore order before the convention becomes a disaster. Their courage and skills will determine not just their fate, but the future of gaming itself.
The Net Force, an elite group dedicated to combating cyber threats, springs into action. Young agents find themselves not only battling the game's monsters but also facing the chaos that ensues when the boundary between virtual and reality blurs. As they navigate through high-stakes challenges, their teamwork and ingenuity are put to the test.
With time running out, the young heroes must confront their fears, outsmart the digital foes, and restore order before the convention becomes a disaster. Their courage and skills will determine not just their fate, but the future of gaming itself.
Book Details
Format
Paperback
Pages
224 pages
Language
English
Published
Jul 1, 2000
Publisher
Berkley Books
Editions
6 editions
ISBN-10
0425175146
ISBN-13
9780425175149
Genres
Fantasy