Description
The journal gathers an array of thought-provoking research contributions that explore the dynamic intersection of education and entertainment. Scholars and innovators in the field come together to share their insights, pushing the boundaries of traditional educational methodologies through engaging and interactive approaches.
Contributors delve into various topics, from technology-enhanced learning environments to gamification strategies, all aimed at making education more appealing and effective. With each issue, the collection not only highlights current trends but also encourages further exploration and dialogue among educators and researchers, fostering a vibrant community dedicated to advancing the field of edutainment.
Contributors delve into various topics, from technology-enhanced learning environments to gamification strategies, all aimed at making education more appealing and effective. With each issue, the collection not only highlights current trends but also encourages further exploration and dialogue among educators and researchers, fostering a vibrant community dedicated to advancing the field of edutainment.
Book Details
Format
Paperback
Pages
285 pages
Language
English
Published
May 8, 2019
Publisher
Springer
ISBN-10
3662593505
ISBN-13
9783662593509