3D Engine Design for Virtual Globes
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Jun 24, 2011
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Englisch
·
Kindle
(520 Seiten)
Format
Kindle
Seiten
520
Sprache
Englisch
Veröffentlicht
Jun 24, 2011
Verlag
A K Peters/CRC Press
While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illustrates how to accurately render real-world data sets through core rendering algorithms for globes, terrain, imagery, and vector data. Example code, the latest book-related news, and other resources are available on a companion website.