Dettagli del libro
Formato
Kindle
Pagine
520
Lingua
Inglese
Pubblicato
Jun 24, 2011
Editore
A K Peters/CRC Press
Descrizione
While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illustrates how to accurately render real-world data sets through core rendering algorithms for globes, terrain, imagery, and vector data. Example code, the latest book-related news, and other resources are available on a companion website.