Choosing and Using Digital Games in the Classroom: A Practical Guide

Choosing and Using Digital Games in the Classroom: A Practical Guide

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Oct 7, 2016 · Английский · Твердый переплет (436 страницы)
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Детали книги

Формат Твердый переплет
Страницы 436
Язык Английский
Опубликовано Oct 7, 2016
Издатель Springer
ISBN-10 3319122223
ISBN-13 9783319122229

Описание

In this insightful guide, Katrin Becker explores the transformative role of digital games in the educational landscape, emphasizing their potential as powerful teaching tools across various age groups. By addressing their impact in K-12 settings and beyond, the author provides a comprehensive framework for educators seeking effective ways to integrate gaming into lesson plans.

The book offers practical strategies for selecting and implementing games that enhance learning while motivating students. With real-world examples and actionable insights, it encourages educators to rethink traditional approaches, fostering a more engaging and interactive classroom environment.

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История Фэнтези

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