Beskrivning
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Bokdetaljer
Format
e-bok
Sidor
460 sidor
Språk
Engelska
Publicerad
Jan 10, 2010
Förlag
Taylor & Francis Group
Upplagor
10 utgåvor
ISBN-10
1281015164
ISBN-13
9781281015167