OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Daniel Ginsburg , Budirijanto Purnomo , Dave Shreiner
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Mar 10, 2014 · Inglés · Tapa blanda (570 páginas)
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Detalles del libro

Formato Tapa blanda
Páginas 570
Idioma Inglés
Publicado Mar 10, 2014
Editorial Addison-Wesley Professional
ISBN-10 0321933885
ISBN-13 9780321933881

Descripción

This guide serves as an essential resource for programmers eager to master OpenGL ES 3.0, the powerful graphics rendering API widely used in mobile and embedded systems. Authored by experienced developers Dan Ginsburg and Budirijanto Purnomo, it provides clear explanations and practical examples designed to facilitate understanding of both fundamental and advanced concepts.

Readers will find a blend of theoretical insights and hands-on coding techniques, making complex ideas accessible and applicable. Whether they are newcomers to graphics programming or have prior experience, this guide equips them with the knowledge needed to create stunning visuals and engage with the vibrant world of graphic applications.
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