OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Daniel Ginsburg , Budirijanto Purnomo , Dave Shreiner
No ratings yet
2014 · English · Paperback · 2 editions
Add To Shelf

Rate this book


Export Book Journal

Description

This guide serves as an essential resource for programmers eager to master OpenGL ES 3.0, the powerful graphics rendering API widely used in mobile and embedded systems. Authored by experienced developers Dan Ginsburg and Budirijanto Purnomo, it provides clear explanations and practical examples designed to facilitate understanding of both fundamental and advanced concepts.

Readers will find a blend of theoretical insights and hands-on coding techniques, making complex ideas accessible and applicable. Whether they are newcomers to graphics programming or have prior experience, this guide equips them with the knowledge needed to create stunning visuals and engage with the vibrant world of graphic applications.

Book Details

Format Paperback
Pages 570 pages
Language English
Published Mar 10, 2014
Publisher Addison-Wesley Professional
Editions 2 editions
ISBN-10 0321933885
ISBN-13 9780321933881
Add To Shelf

Rate this book


Export Book Journal