Learning Game Physics with Bullet Physics and OpenGL

Learning Game Physics with Bullet Physics and OpenGL

Оценок пока нет
Oct 25, 2013 · Английский · Kindle (126 страницы)
Добавить на полку

Оценить эту книгу


Экспортировать журнал книг

Детали книги

Формат Kindle
Страницы 126
Язык Английский
Опубликовано Oct 25, 2013
Издатель Packt Publishing
ISBN-10 178328188X
ISBN-13 9781783281886

Описание

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

Жанры

Наука и технологии
Добавить на полку

Оценить эту книгу


Экспортировать журнал книг