Description
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Détails du livre
Format
Relié
Pages
320 pages
Langue
Anglais
Publié
mars 1, 2004
Éditeur
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920