Beskrivning
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Bokdetaljer
Format
Inbunden
Sidor
320 sidor
Språk
Engelska
Publicerad
mar 1, 2004
Förlag
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920