Practical Grid Computing for Massively Multiplayer Games

Practical Grid Computing for Massively Multiplayer Games

David Levine , Barry Whitebook , Mark Wirt
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2004 · Engelska · Inbunden
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Beskrivning

The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.

Bokdetaljer

Format Inbunden
Sidor 320 sidor
Språk Engelska
Publicerad mar 1, 2004
Förlag Charles River Media
ISBN-10 1584502924
ISBN-13 9781584502920
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