Practical Grid Computing for Massively Multiplayer Games

Practical Grid Computing for Massively Multiplayer Games

David Levine , Barry Whitebook , Mark Wirt
No ratings yet
2004 · English · Hardcover
Add To Shelf

Rate this book


Export Book Journal

Description

The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.

Book Details

Format Hardcover
Pages 320 pages
Language English
Published Mar 1, 2004
Publisher Charles River Media
ISBN-10 1584502924
ISBN-13 9781584502920
Add To Shelf

Rate this book


Export Book Journal