Description
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Book Details
Format
Hardcover
Pages
320 pages
Language
English
Published
Mar 1, 2004
Publisher
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920