Descrição
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Detalhes do Livro
Formato
Capa dura
Páginas
320 páginas
Idioma
Inglês
Publicado
mar 1, 2004
Editora
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920