Описание
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Детали книги
Формат
Твердый переплет
Страницы
320 страниц
Язык
Английский
Опубликовано
мар 1, 2004
Издатель
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920