Practical Grid Computing for Massively Multiplayer Games

Practical Grid Computing for Massively Multiplayer Games

David Levine , Barry Whitebook , Mark Wirt
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2004 · 英语 · 精装书
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描述

The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.

书籍详情

格式 精装书
页数 320 页
语言 英语
已发布 3月 1, 2004
出版商 Charles River Media
ISBN-10 1584502924
ISBN-13 9781584502920
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