Opis
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Szczegóły książki
Format
Twarda okładka
Strony
320 stron
Język
Angielski
Opublikowany
mar 1, 2004
Wydawca
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920