Beschrijving
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Boekdetails
Formaat
Hardcover
Pagina's
320 pagina's
Taal
Engels
Gepubliceerd
mrt. 1, 2004
Uitgever
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920