Descrizione
The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.
Dettagli del libro
Formato
Copertina rigida
Pagine
320 pagine
Lingua
Inglese
Pubblicato
mar 1, 2004
Editore
Charles River Media
ISBN-10
1584502924
ISBN-13
9781584502920